This is great. I do remember those text-based games.
For me, my favorite videos games will always be the 2-D platformers of the early '80s. Like icons, they do not pretend to full realism, but only suggest a world that the imagination then is required to fill in. They leave mystery, unresolvable mystery, which is forever full.
His description of the problem with 3-D games is perhaps the best articulation I've ever found for (one of the major reasons) why I gave up art (I used to paint and work in other mediums). No matter how hard I worked to real-ize an image, the way it was rendered in my mind's eye was invariably never how it could be rendered on a 2-D surface. The worlds of the imagination, then, were incapable, by the very nature of the medium, of being fully real-ized. (No surprise, perhaps, that the only art I pursue these days is the magical, which allows the imagination full range...)
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Date: 2023-09-13 06:20 pm (UTC)For me, my favorite videos games will always be the 2-D platformers of the early '80s. Like icons, they do not pretend to full realism, but only suggest a world that the imagination then is required to fill in. They leave mystery, unresolvable mystery, which is forever full.
His description of the problem with 3-D games is perhaps the best articulation I've ever found for (one of the major reasons) why I gave up art (I used to paint and work in other mediums). No matter how hard I worked to real-ize an image, the way it was rendered in my mind's eye was invariably never how it could be rendered on a 2-D surface. The worlds of the imagination, then, were incapable, by the very nature of the medium, of being fully real-ized. (No surprise, perhaps, that the only art I pursue these days is the magical, which allows the imagination full range...)
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